I did everything from research and workshops to prototyping and test
6 days
None, Exam
Just me
To create a dystopian and speculative design that would discomfort users and serve as a conversation starter to explore the potential consequences of new technology.
I wanted to discover the idea of using dreams for something and see what people thought, so I created a storyboard. I sent the storyboard digitally and then had the users answer via Microsoft reaction Cards. this is something I later came to regret, I'll talk more about that later.
I wanted some help with the ideation and decided to have a workshop regarding the theme "dreams". The methods we used during the workshop were:
The workshop was conducted by four people and generated a lot of new ideas and thoughts. The participants of the workshop also discussed what they find unpleasant about dreams so I had a lot to move forward with.
At this stage, I had a lot of research and data from the workshop that I needed to extract insights from.
Insights:
I also needed to gather information from other people so I created a Story Board that I sent out digitally with information and a form with Microsoft Reaction Cards. I wanted to know if they're initially positive towards the idea of Deep Sleep. I sent this out to 5 new people.
I started with low-fi wireframes creating frames inspired by ordinary health apps and streaming services.
I explained this new technology and gave the user the phone to look around in the app. I had also given the test person a timeline to do some UX curves. As I said in the beginning. I wanted the user to feel good initially and then feel uneasy. I did this test on 2 people.It was an overall good experience, I had to make it worse.
I added horrible categories to point at misuse with a technology like this. I hid the category a bit further down the page to not make it too obvious.
I tested the new "worse" version with 4 new people. Resulting in 4 new UX-Curves.
This resulted in an app that pulls users in, but then, the longer they stay the more uneasy they feel. Overall I'm happy with my design, it serves its purpose and is considered hi-fi. If I could do this project again I would plan for more time for the design.
This project was a particularly valuable experience for me, as it allowed me to work independently and explore new methods and techniques, it was really fun.
One of the things I enjoyed was using UX curves to determine what matters most to users. This helped me focus my efforts and prioritize my prototype's most important features and functions.